Moving units
Sunday, May 11th, 2008The whole reason I had to design and implement a new mouse engine was because the addition of units before was seriously conflicting with the old mouse engine. With this new mouse engine working perfectly in the RTS I was then free to change my focus back to the units. Before this big haste, I had units, and they were clickable, and even movable. Of course all of this fancy movement was a direct location change and not a fancy, slow, speed based movement, and all of the selection and move orders only worked at the origin view location. Basically, interacting with units didn’t work after scrolling and the movement was actually more like a teleport. However, all of that has been changed now. (more…)